#ifndef __ACTION_H
#define __ACTION_H

#include "main.h"




#define STATE1 0
#define STATE2 1
#define STATE3 2
#define STATE4 3
#define STATE5 4
#define STATE6 5

ACTION_MAP *Get_Action_Map(void );

void FSM_0_Enty(void );

void FSM_0_Do(void );

void FSM_0_Exit(void );

void FSM_1_Enty(void );

void FSM_1_Do(void );

void FSM_1_Exit(void );

void FSM_2_Enty(void );

void FSM_2_Do(void );

void FSM_2_Exit(void );

void FSM_3_Enty(void );

void FSM_3_Do(void );

void FSM_3_Exit(void );

void FSM_4_Enty(void );

void FSM_4_Do(void );

void FSM_4_Exit(void );

void FSM_5_Enty(void );

void FSM_5_Do(void );

void FSM_5_Exit(void );



#endif


